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Lynda - AutoCAD 2019 Essential Training

By Unknown → Friday, July 6, 2018
Lynda - AutoCAD 2019 Essential Training
AutoCAD 2019 is a powerful designing and drafting software used to create precise 2D and 3D designs. In this beginner's course, learn how to get started with AutoCAD. Shaun Bryant covers the basics of the user interface, showing how to use the ribbon, choose workspaces, and use the ViewCube. Shaun also demonstrates how to manage files and options, navigate your drawings, and draw and modify objects. Plus, he explains how to draw more accurately with Grid and Snap, use text and annotations to help others get a clearer understanding of your designs, and compare drawings and view the results using the DWG Compare command. Upon wrapping up this course, you'll be prepared to use AutoCAD competently in any industry-architecture, engineering, construction, manufacturing, or product design.

Course Contents:
Introduction
  • Welcome
  • What you should know
  • Using the exercise files
  • The AutoCAD 2019 interface

1. Getting Started: The AutoCAD Interface
  • The application menu
  • The ribbon and panels
  • Dialog boxes
  • The status bar
  • Logging into A360 Drive

2. Getting Started: Drawing Simple Geometry
  • OSNAP and OTRACK
  • POLAR and ORTHO
  • Lines, arcs, and circles
  • Polylines, polygons, and splines
  • Using Zoom and Pan

3. Getting Started: Annotating Simple Designs
  • Text styles
  • Single line text (TEXT) and multiline text (MTEXT)
  • Dimension styles
  • Dimensioning simple designs
  • Adding a simple table

4. Getting Started: Communicating Your Design Intent
  • Creating a simple titleblock
  • Defining your page setup
  • Adding new layouts and scaled viewports
  • Using annotative scaling
  • Printing and plotting

5. Exploring the Interface Further
  • Using workspaces
  • Working with the file tabs
  • Using the navigation bar
  • The shortcut menu

6. Using Units and Options
  • Setting drawing units
  • Converting drawing units
  • Editing and managing options
  • Working with templates (DWT)

7. Navigating Drawings
  • Working with the ViewCube
  • Model space and paper space
  • Saving and restoring views
  • The mouse and mouse settings

8. Drawing More Objects
  • Rectangles and polygons
  • Points and donuts
  • Ellipses
  • Isometric views with elliptical arcs

9. Modifying Objects
  • Selecting objects
  • Using Move and Copy
  • Using Rotate and Scale
  • Creating and using arrays
  • Using Offset and Mirror
  • Using Stretch and Lengthen
  • Using Trim and Extend
  • Using Break and Join
  • Using grips and grip editing
  • Using boundaries
  • Using Fillet and Chamfer
  • Using Divide and Measure
  • Editing polylines and splines

10. Drawing Accurately
  • Using Grid and Snap
  • Working with coordinates
  • Using Dynamic Input
  • Direct distance entry (DDE)

11. Hatching and Gradients
  • Using the Hatch command
  • Using the Gradient command
  • Editing hatches and gradients

12. More Text Techniques
  • Aligning text
  • Framing text in a titleblock

13. More Dimensioning Techniques
  • Editing dimensions and dimension overrides
  • Breaking and spacing dimensions
  • Using Continue and Baseline
  • Automatic dimensioning
  • Using multileaders

14. Object and Layer Properties
  • Working with object properties
  • Changing the linetype scale
  • Using Hide and Isolate
  • New layers and the layer dropdown menu
  • Using the layer tools
  • Working with layer states

15. Reusing Content
  • Using groups
  • Creating and inserting a block
  • Redefining block definitions in a drawing
  • Using the EXPLODE command
  • Creating a simple dynamic block
  • Using WBLOCK

16. Attributes and Tables
  • Creating a simple block with attributes
  • Enhanced Attribute Editor
  • Working with table styles
  • Designing a table
  • Adding fields to a table

17. External References (XREFs)
  • Working with XREFs
  • Attaching and overlaying XREFs
  • Altering and clipping XREFs
  • Editing XREFs
  • Editing XREFs in place

18. Working With Layouts and Annotation
  • Locking viewports
  • Freezing viewport layers
  • Adding a titleblock
  • Using annotative text styles
  • Using annotative dimensions
  • Using revision clouds

19. Creating Output
  • Plotting from the Model and Layout tabs
  • Packaging with eTransmit
  • Batch plotting
  • Outputting to different file formats
  • Autodesk Design Review

20. Other Drawing Management Tools
  • Drawing Compare

21. Conclusion
  • Next steps

Exercise Files
  • Ex Files AutoCAD 2019 EssT.zip

RELEASE INFO
Title: AutoCAD 2019 Essential Training
Developer: Homepage
Lynda - AutoCAD 2019 Essential Training Lynda - AutoCAD 2019 Essential Training

Groove3 - iZotope Neutron 2 Explained

By Unknown → Saturday, June 16, 2018
Groove3 - iZotope Neutron 2 Explained Tutorial
iZotope wiz Scottie Dugan brings you in-depth videos on all things Neutron 2! Learn what all the features and functions do, as well as how to apply them to your instruments and tracks along the way. This series gives you the important foundational info you need to understand and use Neutron 2 effectively.

Scottie starts off by welcoming you and goes over the Neutron 2 User Interface, Global Parameters, as well as the Preset Manager. From there, Scottie go deep into all the different modules; EQ, Compressor, Exciter, Gate, Transient Shaper, Limiter, Neutrino, Masking Meter, Mix Tape Tonal balance Control and the Visual Mixer.

Learn the modules that make up Neutron 2 inside and out, and how to apply them to your tracks, as well as how Neutron makes them all work together interactively, enabling you to craft a truly superior mix.

See the individual tutorial descriptions for more info. If you’re new to iZotope Neutron 2 and want to fully understand what it is and what it offers for your mixing tasks, “iZotope Neutron 2 Explained” is the answer. Watch it today!

Groove3 - iZotope Neutron 2 Explained Groove3 - iZotope Neutron 2 Explained Tutorial

Groove3 - iZotope VocalSynth 2 Explained

By Unknown → Friday, June 15, 2018
Groove3 - iZotope VocalSynth 2 Explained Tutorial
Sami Rabia brings you in-depth video tutorials all about the new iZotope VocalSynth 2 vocoder and voice processing plug-in! Learn what all the features and functions do, how to use them, as well as cool sound design ideas.

Sami begins by welcoming you and then explains how vocoders work, as well as how VocalSynth 2 differs from traditional Vocoders. He then goes right into an in-depth general overview and layout of VocalSynth 2 and what each section does, including how to audition presets.

Next, you’ll learn about how each vocal module is powered by fully featured synthesizers, their parameters, and how they effect the actual vocoders. MIDI & side-chain modes are then revealed, and you’ll see how to use VocalSynth 2 as an effect insert, and how to send it your own MIDI and audio information for a truly endless sonic palette.

Wrapping it up, Sami goes deep into the FX section where you’ll learn all about its top-notch effects, and then gives 2 inspiring sound design videos covering ways to creatively use VocalSynth 2 on vocals and drums.

See the individual tutorial descriptions for more info. If you’re new to VocalSynth 2, or just want to see what it can do for your songs and productions, stop right here: Watch “iZotope VocalSynth 2 Explained” today!

Groove3 - iZotope VocalSynth 2 Explained Groove3 - iZotope VocalSynth 2 Explained Tutorial

Groove3 - Logic Pro X Drummer Explained

By Unknown →
Groove3 - Logic Pro X Drummer Explained Tutorial
Logic Pro X master Eli Krantzberg brings you the definitive video tutorial guide to Logic Pro X Drummer! Learn what all the features of this power packed virtual drum instrument do, as well as how to effectively use them to create amazing acoustic and electronic drum parts for your songs and productions.

Eli begins with a welcome, followed by videos on the basics of how Drummer tracks, Drummer regions, and Drummer kits work in Logic Pro X. You’ll then learn the various ways to create Drummer tracks, both with and without Arrangement Markers, and how to generate additional Drummer regions once the track is created.

Next you’ll explore ways of switching genres and drummers without changing their associated drum kits, as well as ways of switching drum kits while maintaining the same drummers and their grooves and more. Eli then gives you 3 in-depth videos entirely dedicated to the feature rich Drummer Editor and how it works with both acoustic and electronic drums.

Throughout the rest of the video series, you’ll discover ways to use Brush Drummers and Percussionists, convert Drummer parts into editable MIDI note data, trigger third party instruments with the Drum Editor, how to edit and alter the palette of sounds available in both the stereo and producer kit versions of Drum Kit Designer, working with Drum Machine Designer to design powerful electronic drum sounds, tons of tips and tricks and much more!

See the individual tutorial descriptions below for more info. If you use Logic Pro X, Drummer is an indispensable rhythm creation instrument. Learn to get the most out of it and make it groove: Watch Logic Pro X Drummer Explained Tutorial now!


Groove3 - Logic Pro X Drummer Explained Groove3 - Logic Pro X Drummer Explained Tutorial